Los Minis de Fournier 12 - Mandrake el Mago: Difference between revisions

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When a player form a quartet he set it out on the table. The one who have the highest number of quartets is the winner of the game.
When a player form a quartet he set it out on the table. The one who have the highest number of quartets is the winner of the game.
== Various views ==
<gallery>
Image:Los-Minis-de-Fournier-vv-02B-box.jpg|''presentation box''
Image:Los-Minis-de-Fournier-vv-02-box.jpg|''presentation box opened''
Image:Los-Minis-de-Fournier-vv-03-inside_box.png|''inside plastic box''
Image:Los-Minis-de-Fournier-vv-01-back.png|''back of card''
Image:Los-Minis-de-Fournier-vv-04-rule.png|''rule of game''
Image:Fournier-Vitoria-Dept-01.jpg|''"Héroes del comic" Founier-Vitoria blue box''
</gallery>


[[Category:Memorabilia|Card Deck, Minis de Fournier]]
[[Category:Memorabilia|Card Deck, Minis de Fournier]]

Revision as of 18:52, 9 December 2019

Mandrake el Mago
Country: Mini spain.gif Spain / Spanish


Los Minis de Fournier, a collection of small sized card decks for children, was released by Heraclio Fournier. All games were quartets consisting of 24 cards (instead of 32, which is the most common number of cards –that’s 6 families instead of 8).

The series included a mixture of comic characters and adventure or sport themed decks: #1 Coches Deportivos, #2 Motos Veloces, #3 Bravura en Moto, #4 Coches de Carreras, #5 Ataque al Everest, #6 Safari Fotográfico, #7 Paises del Mundo, #8 Artes Marciales, #9 Flash Gordon, #10 El Hombre Enmascarado, #11 El Principe Valiente, #12 Mandrake el Mago, #13 Aventuras del Pato Donald, #14 Estrellas de Walt Disney, #15 Disneyworld, #16 Aventuras Mickey Mouse, #17 Mortadelo y Filemón, #18 Zipi y Zape, #19 Pepe Gotera y Otilio, #20 El Botones Sacarino.

Contents

A - Mandrake

B - Narda

C - Lothar

D - Hojo

E - The Cobra

F - Theron

Object of game

Get into groups of four cards, whose rates have the same letter.

How to play

The player to dealer's right begins, asking for a letter to either player, citing his letter and number. If he is able to hand over a card, that would help you to create a quart, you continue to ask any player for your letter. If not, you passes your turn to play.

When a player form a quartet he set it out on the table. The one who have the highest number of quartets is the winner of the game.

Various views